User Experience

Lecturer Enkelejda Kasneci
Head
enkelejda-kasneci

Lecture 21.10.2021 - 10.02.2022, 10:00 Uhr, A104
Instructor Björn Severitt
Researcher
bjoern-severitt

Amount 6 ECTS
Modus Lecture
Entry in course catalog Alma

Description

Link auf Ilias

Background and design decisions in the “Marbles AI” game project by Fabian Schrodt – Thu Dec 16th, 10.15 am

“Marbles AI” is a mobile multiplayer AI life simulation game in which the game characters are controlled by Cognitive Architectures. They are born without any prior knowledge and learn to live a full life with the help of the player. The challenges and opportunities of such a real-time learning AI are numerous, and it fills a gap that has received little attention in the industry so far: AI that can adapt to the user and does not require massive amounts of data or big mainframes. This talk highlights the background and design decisions in the Marbles AI game project from a scientific, social, gameplay, and business standpoint.

Fabian Schrodt is the founder and CEO of Quantum Gaming in Tübingen. Quantum Gaming develops innovative AI for computer games and its own AI-centric games. In his PhD studies, Fabian used neural networks to model how social intelligence and mirror neurons can evolve from mental transformations and cross-modal anticipations. In addition, he led a teaching project to develop an intelligent, autonomous version of Super Mario. His company was founded with the help of the university’s Innovation Grant, is now co-funded by the German Federal Ministry of Transport and Digital Infrastructure, and is part of the Cyber Valley Startup Network. Quantum Gaming is currently developing a mobile game in which the player is charged with training intelligent creatures controlled by state-of-the-art AI.

Join on Zoom: Zoom-Link

An Introduction to Design Thinking - by Danielly de Paula – Thu Nov 18th, 10.15 am

Design thinking (DT) has been heralded as a well-suited approach for encouraging innovation and economic growth. In particular, prior research has demonstrated that design thinking offers a potent way to create breakthrough products because of its ability to find unarticulated needs and solve problems. But what is design thinking? Is it any different from design? Where does it come from? How does it look like in practice? The goal of this talk is to address these questions by introducing you to the fundamentals of design thinking and how DT can help you to better identify user needs.

Danielly is a Postdoc at the Chair of Design Thinking and Innovation Research at the Hasso Plattner Institute. She holds a PhD degree in Industrial Engineering from the National University of Ireland - Galway and a Master’s in Computer Science from the Universidade Federal de Pernambuco, Brazil. Over the last seven years, Danielly has been conducting research on the topic of implementing, measuring and steering design thinking in organizations. She is also a member of the HPI/Stanford Design Thinking Research.

Join on Zoom: ILIAS Universität Tübingen: INF3164 - User Experience (uni-tuebingen.de)